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- Conquest of the New World
- Version 1.10
- Update Notes
-
- July 22, 1996
-
-
- INTRODUCTION
-
- This README file accompanies the version 1.10 release of Conquest of the New
- World. This file will provide you with late-breaking information about
- changes to the game design, along with tips on installing and playing the
- game.
-
- This version is major new release. It includes Play By E-Mail support along
- with a number of gameplay improvements and bug fixes. It is international, so
- users running the game in English, French, or German can make use of this
- upgrade. Version 1.10 is different in operation from previous versions; in
- any multiplayer game, all players must be using the newest version of the
- code.
-
- This release is a patch to the full game. You must own a complete copy of the
- game on CD-ROM in order to use this patch.
-
- You should use this patch only to replace previous versions of the game (1.06
- and earlier). It will give you a new executable file and make modifications
- to your CNW.WAD file.
-
- For all users with 8 megabyte machines: this version includes a special
- check-box in the Options window which allows you to turn off the highest zoom
- level of the game. You'll lose closeups of the buildings and units, but
- overall performance will improve significantly.
-
- For basic information on installation, system requirements, and
- troubleshooting, please consult the READ_ENG.TXT file on your Conquest of the
- New World CD-ROM.
-
- This program includes Play By E-Mail capability. Please refer to the separate
- instructions, included with this patch, for details.
-
-
- VERSION HISTORY
-
- 1.00: Initial U.S. release.
-
- 1.01: Initial European release; various string fixes and AI adjustments.
-
- 1.05: Second U.S. release; also works with European data files, but strings
- associated with Commonwealth will be in English.
-
- 1.06: Third U.S. release, with adjustments to Commonwealth and Federation.
-
- 1.10: Play By E-Mail International release. Also includes a Final Zoom
- check-box to reduce RAM usage for 8 megabyte machines.
-
-
- INSTALLING THE UPDATE
-
- Warning: There are two different versions of the patch for Conquest of the
- New World, depending on where the game was purchased. All owners of
- English-only versions of the original game must use the "English-only" update
- (CNW110E.ZIP). The size of the file CNW.WAD on your hard disk before updating
- should be 13,256,639 bytes. International purchasers (the installer asks you
- which language you wish to use) should use the International update
- (CNW110I.ZIP). The size of the file CNW.WAD on your hard disk before updating
- should be 13,256,685 bytes.
-
- The version 1.10 update for Conquest of the New World can be installed easily
- as follows:
-
- 1) Copy the file CNW110E.ZIP or CNW110I.ZIP to the directory that
- contains your copy of Conquest of the New World. The game must have already
- been installed on your hard disk before you can use this patch. This file
- contains a compressed version of the game.
-
- 2) You may wish to make a backup copy of your current version. The only
- files that you need to back up are CNWMAIN.EXE and CNW.WAD. If you wish to
- make a backup, do it now.
-
- 3) Decompress the file using any common file decompression program such
- as PKZIP or WinZip. You should now see three new files, all of whose names
- begin with "PATCH".
-
- 4) In Windows, double-click on the file PATCH.EXE to install the new
- version. This process will overwrite the file CNWMAIN.EXE in the directory
- that contains the update file, modify the file CNW.WAD, and install the new
- README files.
-
- 5) In Windows (any version) you can also use the MS-DOS prompt and type
- PATCH to perform this procedure.
-
- 6) You can now delete all three of the PATCH.* files.
-
- It's easy to identify which version of the game is currently running, because
- this version displays the string "V1.10" in the lower left-hand corner of the
- main game screen. No previous versions display the version number.
-
-
- REMINDERS
-
- In all multiplayer games and most scenarios, your Settler will arrive on a
- Ship at the start of turn #6. This is not stated explicitly in the manual.
-
- Network play requires that at least one machine on the network have access to
- the CD-ROM of the game. Whenever a player resumes a network game in progress
- or joins a newly forming net game, the computer will check locally and then
- over the network for the presence of the CD.
-
- In order to prevent problems between different versions of the game, such as
- CRC errors, the program requires that all machines on any given network be
- running the identical version of the software. Any machine which has the new
- code will not allow games to be played against people with older versions of
- the game. Users can determine which machines on the network have incorrect
- versions by bringing up the Network Status window. The information lines for
- all machines with versions that differ from the one on the current machine
- will be displayed in red. Be sure to install the update on every machine
- before starting a new network game.
-
- To summarize: you can't play multiplayer using version 1.05 or 1.06 against
- version 1.10 of the game.
-
- The virtual memory code for this game creates a temporary swap file on the
- hard disk. The game therefore requires that at least 8 megabytes (preferably
- 16 megabytes or more) of disk space be available when the game is started.
- Additional disk space will be necessary for each game file created
- (approximately 500K bytes). Failure to provide this amount of free space may
- cause the program to report "Out of Memory" errors even if sufficient RAM is
- available.
-
- Clarification: you can use the Shift key to speed up the up and down arrows
- for numeric values in the Trade dialogs, the War College, and so on. But you
- need to press Shift before clicking the arrow, not after.
-
- Back door: You can exit your game without saving if you wish to redo a turn.
- Just click the Exit button in the main game menu. This will exit to the main
- screen without saving the changes made since the last save.
-
-
- DETAILED INFORMATION ON THIS RELEASE
-
- The following is a list of all important changes which have been made in the
- game since the 1.06 release, along with selected items which may be of
- interest to users upgrading from earlier releases.
-
- * Saved games: Saved games from previous versions should work correctly with
- this release. We recommend that you play only new games using this release,
- however, since some bugs in older releases caused problems with the data
- files which cannot be corrected by the new release.
-
- * Added the "Final Zoom" check-box, which allows the user to avoid loading
- graphics for the closest-in zoom level in the interest of saving RAM and
- increasing performance.
-
- * Fixed a crash which occurred if you traded with a colony that's been
- destroyed. This was especially problematic if it was a Persistent trade.
-
- * All mentions of Mother Country were removed when playing as the Natives.
-
- * The name "Ferdinand Magellan" was too long and was shortened.
-
- * Fixed occasional "QSLock Failed" problem under Windows 95.
-
- * Esc did not close some windows; it should work everywhere now.
-
- * Combat modifiers for War College: There's always a 2-in-40 chance of
- hitting and a 2-in-40 chance of missing.
-
- * AutoMap persists across turns. If it's up at the end of the previous turn,
- it will pop up at the start of the next one.
-
- * In the full version, there is an installer option to copy the sound WAD
- file to the hard disk, increasing performance.
-
- * Incorrect Diplomacy status numbers no longer occur.
-
- * Added check-box functionality for Independence/Commonwealth/Sue for Peace.
- This gives the ability to retract it.
- * Computer players never seemed to respond to Diplomacy or Trade offers. Now
- they do.
-
- * AutoDiplomacy is now turned off upon Independence (or always for Natives);
- previously, this would cause diplomatic messages to be sent by the player
- when he or she did not want them sent.
-
- * Computer players can now have more colonies if there are fewer of them.
-
- * Scrolling articles in newspaper.
-
- * Some diplomatic status level names were too long to fit on the Our
- Diplomatic Proposal (Pending) window. The Current Level prompt was too far to
- the right.
-
- * A new window called the Building List displays all of the buildings in a
- given colony, along with their current levels and production modifiers. In
- addition, the window also flags any buildings which have been upgraded this
- turn. This is especially useful following AutoColony, because it allows a
- player to see at a glance what the AI has done.
-
- * Added a button to the message announcing a Leader's increase in points so
- that a player can simply click it and be taken directly to that Leader.
-
- * "Intelligent" retreats: AI players now sometimes run away when combat is
- not going their way.
-
- * Added to Diplomacy window an indication of what the Mother Country wants a
- certain relationship to be.
-
- * Exit button: exits game without Save. Disabled in multiplayer games.
-
- * "Add New Player" button in In-Game window when players are joining a new
- game.
-
- * The game now displays production bonuses for ALL commodities in status bar
- at same time.
-
- * Convert to Surplus can no longer starve the colony.
-
- * The game now prevents a player from receiving benefits from a War College
- in a town which has been subjugated. It also stops all investment in the
- College while subjugated.
-
- * Zoom switch and user interface to allow users to turn off the highest zoom
- level. This can improve performance significantly on 8 megabyte machines.
-
- * Added IRQ selection for modem/serial users with nonstandard configurations.
-
- * Added "Sole Survivor" endgame condition: if only one player remains in a
- multiplayer game, that player is declared the winner.
-
- * Added automatic ejection from the game if a player has no Settlers and no
- colonies after turn 7. This prevents "nomadic" players from remaining in the
- game.
-
- * Added ability to resign from a game and either disband all units or allow a
- computer player to take over.
-
- * Made a number of other minor user-interface improvements.
-
- * Updated support for foreign languages.
-
-
- THE COMMONWEALTH FEATURE
-
- Commonwealth has been enabled since version 1.06. For players who have not
- received that upgrade, the following description explains how this feature
- works:
-
- Players may Sue for Commonwealth when they have done at least 60% of the
- damage to the Mother Country's attacking forces as would be required to reach
- Independence. Players who achieve Commonwealth status may later declare
- Independence again. They must do 60% of the damage to the Mother Country that
- would normally be required to reach Independence. Note that the victory
- condition for Independence is not simply the winning of three battles, but
- the destruction of a specific number levels of the Mother Country's units
- (100 levels).
-
- The Commonwealth button will become enabled during any War for Independence
- when the player has done an amount of damage to the Mother Country equal to
- 60% of the damage required to gain Independence. Clicking the Commonwealth
- button will change relations with the Mother Country to Happy and stop any
- pending attacks. It will also award 500 victory points.
-
- When a player achieves Commonwealth, future taxes will be reduced to 20% of
- their former value. Any pending taxes will still be owed, but 80% of the
- balance will be forgiven. Trade prices for sales of commodities will improve.
- If the player was not a Craftsman, prices will improve to the equivalent of a
- non-Independent Craftsman. If the player was already a Craftsman, prices will
- be the same as those for a fully Independent player without the Craftsman
- ability.
-
- Players who achieve Commonwealth will still be subject to the Mother
- Country's dictates regarding relations with other players.
-
-
-
- CAVEATS (THINGS YOU SHOULD KNOW)
-
- THIS PRODUCT CONTAINS A FULL ON-LINE HELP SYSTEM. SIMPLY RIGHT-CLICK ON ANY
- UNIT, BUILDING, WINDOW, OR BUTTON TO LEARN MORE ABOUT HOW TO USE IT.
-
- If you have a problem with the game (especially if it is repeatable), please
- send a note to us at support@interplay.com so we can investigate and solve
- it. Give us as much detail as possible about your hardware, your operating
- system, and the actions that led up to the problem.
-
- Likewise, if you see a feature that you really like or really hate, please
- tell us. We design our games for you -- the dedicated gamer -- and we want
- to hear what you have to say, good or bad. Our goal is to bring you a
- satisfying and challenging gaming experience. Send comments to
- cnw@interplay.com. We cannot respond to each person individually, but we do
- read our mail and will give careful consideration to all suggestions. In
- fact, many of the features of this release were prompted by suggestions from
- our customers.
-
-
- TROUBLESHOOTING
-
- If the program experiences slowdowns during play (the spinning globe appears
- when moving units around the map, or for no apparent reason at all), this is
- most likely due to a problem with the sound code. On fast machines (any
- Pentium-class unit), the globe should not appear during a player's editing of
- a turn or during combat. The problem can be fixed or reduced in a number of
- ways. The following are, in order, the most likely steps to take to reduce
- this problem.
-
- 1. Turn off sound to see if it makes a difference.
- 2. Be sure that SMARTDRV and EMM386 are off. These can cause serious
- slowdowns in some cases.
- 3. If under Windows 95, try to adjust the Windows 95 CD-ROM cache settings.
- The system can be set to optimize its performance for a variety of hardware
- configurations. Changing the numbers may clear up the problem (there is no
- one fixed setting that applies to all makes and models of computers and
- CD-ROM drives; the proper settings must be determined empirically for each
- individual machine).
- 4. Copy the file CNWSNDC.WAD from the CD-ROM to the hard disk, in the same
- directory as the game. This will allow the game to read all of the sounds in
- the game from the hard disk, at the expense of requiring an additional 35
- megabytes of space.
-
- When running under Windows 95, be sure that your swap file is set to at least
- 20 megabytes. Even running in a DOS box, the game makes use of Windows'
- virtual memory system. Better yet, just leave the swap file management under
- Windows' control (this should be the default on your machine anyway).
-
- Windows uses a number of special key sequences to switch between tasks.
- Because Conquest of the New World changes the video mode during play, some
- configurations may experience problems when switching tasks under Windows. We
- recommend that you not use these keys while playing the game. In addition,
- you may wish to set up a shortcut to your DOS box that has all of these keys
- disabled, and run the game from that. Likewise, new Windows machines have
- special Windows keys on the keyboard. These can also cause problems and
- should be avoided.
-
- Performance of the game can be improved through the use of a small hard disk
- cache -- 128 kilobytes or so -- if you have enough RAM to dedicate for it.
- Larger cache sizes are not necessary. However, on some systems, the disk
- cache can interfere with the proper operation of the virtual memory system in
- the game. If you experience crashes while running the game, disable all disk
- cache software and try again.
-
- The CONQUEST.BAT file contains one line which sets up virtual memory. When
- running on machines with 12 megabytes or more, virtual memory can be disabled
- by deleting or commenting out the line which contains the "SET DOS4GVM"
- command. This will result in a slight performance increase. If the game
- crashes or reports "Out of Memory" errors, you should put back this line or
- reconfigure your machine to make more memory available.
-
- Older versions of EMM386 may cause problems with the virtual memory in the
- game. Since EMM386 is not required by the game, we recommend that you remove
- it from your machine while running Conquest of the New World.
-
- Some users have experienced problems with certain versions of video drivers
- on their machines. If you experience crashes upon startup of the game or
- shortly thereafter, or you find that the game just displays a black screen,
- you may wish to try replacing your video driver with a generic third-party
- driver such as UniVBE or VVESA. This approach has been successful in the past
- in some situations.
-
-
- HOW TO REACH US
-
- Interplay support sites:
-
- Internet E-mail: support@interplay.com
-
- Web Site: http://www.interplay.com
-
- America On-Line: Keyword INTERPLAY
- or E-mail IPTECH
-
- Compuserve: GO GAMEPUB
- or E-mail 76702,1342
-
- Genie: Type M805;1 or go to the Bulletin Board in Scorpia's area
-
- Prodigy: Use the Web browser to our Web Site
- or E-mail PLAY99B
-
- FTP Site: ftp.interplay.com
-
- Interplay's phone: (714) 553-6678
- in Europe: +44 (0) 1628 423 723
-
- Interplay's Fax: (714) 252-2820 Attn: Customer Service
- in Europe: +44 (0) 1628 487 752 Attn: Customer Service
-
-
- Strategy guide available from Prima Publishing. To order call
- 800-531-2343. Also available at better bookstores and multimedia
- outlets nationwide. In Europe, call Littlehampton Book Services at
- +44 (0) 1903 732 596.
-
-
- Please let us know what you think! We love feed-back, and it helps us make
- the games that you want to play!
-
- Gameplay comments and suggestions: cnw@interplay.com
-
-
- Quicksilver Software, Inc. Web Site: http://www.quicksilver.com
-
-
-
- Thanks for taking the time to play Conquest of the New World. Now for the
- legal stuff...
-
-
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This version of Conquest of the New World (the "Software") is intended
- solely for your personal noncommercial home entertainment use. You may not
- decompile, reverse engineer, or disassemble the Software, except as permitted
- by law. Interplay Productions retains all rights and title in the Software
- including all intellectual property rights embodied therein and derivatives
- thereof. You are granted a revocable, nonassignable limited license to
- create derivative works of this Software solely for your own personal
- noncommercial home entertainment use and may publicly display such derivative
- works to the extent specifically authorized by Interplay in writing. A copy
- of this authorization, if any, will be provided on Interplay's World Wide Web
- site, and may also be obtained by contacting the legal department at
- Interplay at (714) 553-6655. The Software, including, without limitation,
- all code, data structures, characters, images, sounds, text, screens, game
- play, derivative works and all other elements of the Software may not be
- copied, resold, rented, leased, distributed (electronically or otherwise),
- used on pay-per-play, coin-op or other for-charge basis, or for any
- commercial purpose. Any permissions granted herein are provided on a
- temporary basis and can be withdrawn by Interplay Productions at any time.
- All rights not expressly granted are reserved.
-
-
- Copyright (c) 1996 Interplay Productions. All rights reserved.
-
-